Friday, 4 April 2008

7Seas Tech Bags Honours

7Seas Technologies Limited, a Hyderabad-based independent game development company, has bagged the prestigious FICCI-BAF (Best of Animation Frames) award for its ‘Mouse Maze’ game in the ‘Best Online Game category’, for 2008. The FICCI-BAF awards received a total of 406 entries in 17 categories from 14 countries.

The award was received by Maruti Sanker, managing director of 7Seas Technologies, at the two-day FICCI FRAMES-2008 that concluded in Mumbai on March 26, 2008.

Mouse Maze, an online game launched by 7Seas Technologies in January 2008 that ignites creativity and enhance concentration of the gamers, is presently available on the company’s www.onlinerealgames.com and leading portals of over 50 aggregators worldwide.

Commenting on the award, Maruti Sanker said, “We are delighted to share the stage along with industry majors such as Microsoft Games, which won two awards in the ‘Best PC Game’ and ‘Best Console Game’ categories. The FICCI-BAF award for 7Seas Technologies’ Mouse Maze showed the company’s technological capabilities to the world besides increasing our responsibilities in creating more such quality games for the international game lovers.”

Full Article: http://www.merinews.com/catFull.jsp?articleID=131618

LA's Vision For Indie Titles

Interesting news in the gaming world this week. The Hollywood Reporter's Paul Hyman notes that video game power house publisher 3D Realms Entertainment has announced the inception of two subsidiary companies called Radar Group and Depth Entertainment, both focusing on publishing titles that will ultimately become specs for TV and film. CEO Scott Miller uses the concept of the "storyverse" as a logical reason to homogenize the two markets based on the success of other franchises such as Harry Potter and Lord of the Rings.

Miller describes his vision for the companies by explaining that "It will all start at Radar with what I call the 'storyverse' -- or story universe -- which is a big bubble of story, character, and game play ideas...from that central hub, one spoke will go to game development, another will go to movie or TV production, and so forth."

The plan ultimately comes down to a vision for independent titles. Miller notes that "the plan is to find existing independent game developers that haven't had their big break yet and, utilizing the storyverse, work with them to create original IP in which they have some measure of ownership." Creating the two sister companies would provide the financial backup for the ideas to be taken further, resulting in a successful independent franchise.

Full Article: http://laist.com/2008/04/03/new_labased_gam.php

Wednesday, 2 April 2008

Third Annual Dev Contest

ECD Systems(R), the technology innovator for the video game industry, is excited to announce that the company's Third Annual Independent Game Developers Contest is now open for gamers and industry enthusiasts alike to cast their votes on this year's best independently-developed games.

The best games will be chosen by online popular voting, open now though June 30, 2008, by users playing games and voting online at www.indiegameshowcase.com. A judging panel consisting of industry professionals will then select the winners and three finalists from ten semi-finalist games in each category. This year's contest also offers a scholarship award for the Best Student Game Entry. Contest results will be announced at the Austin Game Developer's Conference, September 15-17, 2008.

"We are thrilled with this year's game submission turnout - both in volume and creativity, which in turn gives our gamers an enhanced gaming experience," said Jack Hart, CEO of ECD Systems. "In addition to providing entertainment, which is of course our key goal, this contest offers independent game developers the unique opportunity to showcase their talents and their latest and greatest game designs to a growing network of gamers, peer developers, and publishers."

Voters rate games on a scale of 1-10 based on several factors: story and / or plot, graphics, sound (soundtrack and sound effects), game play controls, user interface, and fun factor. Additionally, voters weigh in on their overall rating of the game. Judges take into account that all games are designed with a certain level of sophistication and complexity in mind, therefore, final ratings for each game are assigned independently of the other games and based on the personal playing experience of each game.

Full Article: http://www.centredaily.com/business/technology/story/492240.html

Tuesday, 1 April 2008

The Big Leagues

The 2005 Independent Games Festival was a turning point for Metanet Software, the independent video game studio co-founded by Raigan Burns and Mare Sheppard after the two met in a University of Toronto computer science class.

Metanet's first title, an elegant physics-based PC flash game called "N", had just won the festival's Audience Choice Award and was averaging between 2,000 and 3,000 downloads a day on Metanet's website, where it was offered free.

"N had racked up quite a following, and we had a user-base interested in whatever we did next," says Sheppard.

Metanet was facing the issue that all independent studios eventually have to deal with: how to convert all that loyalty and buzz into income.

Monetization can be a hard sell for indie developers who came up through the "freeware" scene, where games are created and swapped in an atmosphere of exchanging ideas.

For Burns and Sheppard, the motivation for making N profitable was so that they could realize the goal of developing video games full-time. But, it had to be on their terms.

Digital distribution has made it easier for small companies not only to share their products with customers but also to make money on them. That's because they no longer have to pay for packaging, shelf space, warehouse storage, shipping and the other costs associated with getting a game into a brick-and-mortar store.

One of the digital models Metanet first considered was PC shareware, where customers can download a demo of the game free on their computers, play it with certain restrictions – either a time limit or a limited set of features – and then pay to unlock the full version if they choose.

Another was microtransactions, where players can download the full-featured game free but pay small fees to unlock extras like bonus material and additional levels.

Full Article: http://www.thestar.com/Business/article/407375

Wednesday, 26 March 2008

Warblade Comes To Macs

EMV Software recently released a Mac beta demo of Warblade, an action shoot'em up based on the Amiga computer classic, Deluxe Galaga. In the game players must defend the earth from alien invaders by blasting as many of the interstellar interlopers as possible.

Warblade is an arcade game with focus on very good playability. It's a shoot'em up type of game like the old classic arcade game Galaga. Warblade is a remake of my old Amiga game Deluxe Galaga. A very popular shareware game for the Amiga computer.

It's a vertical shoot-em up...

The Plot : An alien race is invading the earth and you must try to save humanity. That's the very simple plot of the game. The game is made with gameplay as the most important factor. Fast arcade fun and lots of adrenaline pumping action. The game runs under DirectX and will take advantage of all your hardware.

Full Article: http://www.insidemacgames.com/news/story.php?ID=16359

Thursday, 20 March 2008

Sauerbraten (Cube 2)

Sauerbraten is a freeware first person shooter that can be played in multiplayer or single player modes. My first impressions were excellent, the game is pure eye candy - especially for a freeware game. However, when you first start the game you are dropped into a map (Episode 1) with no monsters, no other players, no exits, no nothing. You have to bring up the menu for more advanced options - the menu itself even looked nice, it just hoovers in 3D space.

Being a FPS fan I was right at home, the game was responsive and pretty immerse right away. The in-game music is some pretty decent thrash metal which really sets the mode. I actually found the game fairly difficult in single player mode - not enough ammo by far. But there is a wide array of weapons at your disposal and an array of bad guys to bring the smackdown to. Small negative - having enemies run blindly toward you is a little 1990's.

Eye Candy.

Summary:

Bring the smackdown, ignore the badly designed UI.

Where Can I Get It?

http://sauerbraten.org

SGR Rating:


80%

Wednesday, 19 March 2008

About Crayon Physics Deluxe

An ingenious video game that looks like it was designed by a third-grader.

The annual Game Developers Conference is a chance for all the major players in the video-game industry to show off their flashiest new titles. Attendees at February's meeting, for instance, were treated to a sneak peek of the upcoming Gears of War II, a richly detailed sci-fi action game that appears indistinguishable from a blockbuster sci-fi movie. The game has subtle lighting and shadow effects, water that ripples and splashes properly, concrete walls that crack and crumble to reveal the underlying rebar. To top it all off, the guy leading the demo had his character pump bullets into an enormous cube of meat, which was authentically elastic and viscous in response to the fusillade.

Despite that absurd graphical overkill, or maybe because of it, Gears of War II wasn't the talk of the show. Most of the chatter was about a game called Crayon Physics Deluxe, which didn't get a glitzy demo on a huge video screen in front of an audience of thousands. Why all the love for a game that looks a bit like something your third-grader might ask you to stick up on the fridge? Watch the embedded video below, and you'll understand.

Full Article @ Slate.com: http://www.slate.com/id/2186848/

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Monday, 17 March 2008

Leprechaun Loot Slots

Here is something for St Paddie's Day! Leprechaun Loot Slots / Pokies 6.01 is simply a 20 payline slot machine game with a Leprechaun and Irish theme. It works just like a real slot machine game with the pulling and the chinging. You can't win any real money (more is the pity), but you can win plenty of virtual money to impress everyone. Like the pokies? You'll like this game.


Sure, it's a grand little game if you like this kinda' thing.

Summary

Slot machine in green. End of story.

Where Can I Get It?

http://www.top-shareware.net/leprechaun_loot_slots_pokies.html

SGR Rating


55%

Friday, 14 March 2008

Classics for Good Reason

Here are some of the most influential works created for portable platforms. Best of all, they're still available if you want to add a classic or two to your devices.

Breakout: Among the most important games ever created, this challenges users to clear a wall of blocks using a ball, paddle and the best angle to rebound the ball to damage the wall and clear the level.

Dope Wars: This morally challenged classic was originally developed for calculators and has spread to almost every mobile platform imaginable. You play an aspiring drug dealer who must sell stock to pay off a debt. You must work to stay alive, battle police, check local markets for favorable drug prices and save as much money as possible.

Tetris: Created in 1985, this became one of the most popular and recognizable games of all time. Centered on the idea of creating order from chaos, players shift, rotate and move falling random shapes into place to create solid lines. Once lines are complete, they disappear, earning points and advancing the player to the next level.

A combination of simple gameplay, increasingly frenetic pacing and terrific music matching the pace keeps players coming back for just one more turn.

Bejeweled: It was first released as a Web browser game in 2001 and has been translated to other platforms. Players clear a grid filled with jewels by rearranging them to create a line of three identical stones. Then the jewels disappear, earning points. A timer keeps players on their toes, and bonus points can be earned by arranging more complex combinations that clear four or five jewels.

Snake: Snake took over calculators in the '80s and grew from there. Available on almost any platform, the game is popular for play that takes only seconds to master.

Full Article: http://www.washingtonpost.com/wp-dyn/AR2008030601278.html

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