Tuesday 15 April 2008

Gimmie Indie Games

Gaming may be a multi-bazillion dollar biz based on ever-advancing technology, but the definitive moment at the recent Game Developer’s Conference came courtesy of brightly coloured balloons. Real ones.

During February’s annual gather in San Francisco, a number of game gurus participated in a public rant session. Most offered the expected gripes — one challenged peers to add emotion to their programs; another complained about internet-fuelled fan overreactions; a third demanded intellectual titles for adult gamers. But what will be remembered was Jonathan Mak’s “rant.” The 25-year-old Torontonian — and CEO of one-man company Queasy Games — simply handed out balloons covered in slogans like “1point” and “I am a misunderstood robot." Instead of nodding in agreement or shaking heads in communal disgust, the crowd just started playing. With no instruction, little money and staggeringly simplistic gameplay, Mak had created instant joy.

The unspoken lesson was equally simple — you don’t need a big budget triple-A title to give gamers the fun they crave. He should know; after all Mak’s trigger-happy music game Everyday Shooter, a homemade interactive rock album where each shot essentially adds a song element, has become a hit download for Sony’s PS3 and one of the flagships of the indie gaming scene, a DIY movement that has unexpectedly exploded with the arrival of the now-gen consoles.

Source: http://www.exclaim.ca/articles/csid1=120&csid2=807&fid1=30380

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2008 The Shareware Game Review - To contact us please email sharewaregamereview [at] hushmail.com.